The Digital Citizenship and Creative Content program was developed to create awareness of intellectual property rights and foster a better understanding of the rights connected with creative content.
Four units comprise the curriculum resources. Each unit consists of standalone yet complementary lesson plans that play off a creative rights scenario presented through a case study. More
Four units comprise the curriculum resources. Each unit consists of standalone yet complementary lesson plans that play off a creative rights scenario presented through a case study. Hide
Each unit has 4-6 of these project-oriented activities, one of which serves as the culminating lesson for the unit. Guiding questions help set the expectation for what students learn, and pre/post assessments establish baseline knowledge to gauge student learning. Modification and Extension suggestions recommend ways to abridge or expand the activities within the unit, and provide tips for engaging parents and peers outside of the classroom.
Download the free course curriculum outline(.pdf; requires Adobe® Reader)
This program was designed for grades 8-10, but easily adapts for use in grades 6-12. It's organized into thematic units that span the following subject areas: Civics, Computer Science, Debate, Economics, Fine Arts, Government, Journalism, Language Arts, Drama, and Video Production.
If you are from outside the U.S., you may need to modify these materials slightly to apply to your students. You can also help us produce materials appropriate for your country by filling out our survey form.
Instructions: Click the title or "show/hide" links to expand and collapse each unit overview. Curriculum downloads are in .pdf format.
This unit explores the general topics of intellectual property, creative content, and creative rights. Using the backdrop of a high school’s Battle of the Bands, the unit will help students define intellectual property and creative content by relating it to a common scenario they might encounter. Students will begin to recognize and internalize the importance of respecting creative rights, conduct their own research to better understand the relevance of creative content to their lives, and help clear up confusion about the rights that apply to them and their peers.
Intellectual property is a valuable commodity, and thus, those who develop creative content are protected by laws in the United States and around the world. In this unit, students explore creative content copyright and learn about the rights they have as creators and the laws that exist to protect the creative process. The unit’s activities encourage students to form opinions about what’s right, what’s wrong, and how the laws affect them as creators, consumers, and good digital citizens.
Copyright and other creative rights empower the artists, musicians, and writers who produce creative works. But how does the prevalence of online media — and its ease of access — change the conversation about those rights? With social media as the backdrop, this unit explores that very question, as the students learn more with the Digital Citizenship in Schools curriculum. Students analyze the use of creative content on social media Web sites, recognize the responsibilities involved with using these media, and form their own opinions about what makes a good digital citizen.
This unit explores the theme of protecting creative content through a series of experiential activities. Students learn how to protect their own creative works and how to use other people’s creative works in a fair and legal manner. They explore issues related to originality and plagiarism, and then have a chance to become agents of change in the culminating activity by developing a public service announcement.
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